![]() ![]() The game was developed by a team of twelve people, who took two months to make a playable demo and three more to finish the game. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. It was the first iOS video game to run on the Unreal Engine. And the added emphasis on story, while at times confusing, is a nice new touch.Infinity Blade was an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. Like its predecessor, this is an app that is great looking and a fun action title, broken into digestible segments that keep it from getting frustrating. ![]() Ultimately, that doesn't drag down the game, though. Though there are a number of weapons and spells at your disposal, there's not a lot of variety in the battles, which makes long sessions with the game sometimes feel a bit repetitive (though not nearly as fast as the original). Unfortunately, some of the original game's weaknesses remain. The game is once again a graphical tour de force and still caters well to the quick-play philosophy that iOS gamers embrace. And while there is a certain sense of sameness with this sequel, there are also new role-playing elements that make it feel less like a treadmill. The first game, after all, was a smash hit. It would have been easy for Chair Entertainment to simply rest on its laurels with INFINITY BLADE II. ![]()
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